Why Squadora Is Free (and How We Actually Make Money)
Squadora TeamJune 25, 2026Every week someone asks us the same question, usually with one eyebrow raised: "If the software is free, what's the catch?" Fair question. Club directors have been burned by "free" before - free trials that convert to invoices, free tiers that cap out at one team, free apps that sell your family data. So here is the whole answer, in public, where you can hold us to it.
The model in one sentence
Squadora makes money only when your club collects money: we keep a small, published slice of payment processing - 2.5% flat on bank payments, 3.5% on cards dropping to 3.0% as your volume grows - and Stripe's costs come out of our slice, not on top of it. That's it. No subscription, no per-player fee, no setup charge, no contract to renew. If your club never collects a dollar through Squadora, you can run unlimited teams and players forever and we earn nothing from you.
Why we chose this on purpose
Subscription pricing puts us and your club on opposite sides of the table: the vendor wants the renewal, the club wants the discount, and the negotiation repeats every year. Processing-funded pricing puts us on the same side. We only do well when registration works, payments clear, and families actually pay on time - so every feature we build has to make collecting money easier, or it doesn't pay our bills either. Incentives are the real pricing page.
What about premium features?
Advanced features unlock as your club processes more volume - not because we paywall them, but because they earn themselves. A club processing $500 has unlocked branded registration and analytics; at $5,000, AI assistants and SMS join in. Nobody buys a tier. You grow, and the platform grows with you. We publish the whole ladder on our pricing page, and it will say the same thing tomorrow that it says today.